![]() If you’re taking a beating, you just tap that one button, and on the next hit, you and your opponent will enter the Reversal Edge sequence, a slow-motion rock-paper-scissors battle. It only requires a single button press, and it’s a good defensive move. The Reversal Edge, on the other hand, is easy for even a total Soulcalibur novice. Learning which of a character’s moves can result in a successful Lethal Hit slowdown, as well as the best time to do it, will take some practice. Clearly, Bandai Namco has decided that slo-mo fighting games look cool, and it’s not wrong. Each character has different Lethal Hits they can perform, and the results look impressive and flashy, reminiscent of Tekken 7’s slow-motion moves. When executed, both involve a big dramatic animation slowdown. There are two significant new move types in SCVI: the Reversal Edge and the Lethal Hit. Ironically, these new elements revolve around slowing the game back down and emphasising its defensive options, but these elements serve to counteract the return to a slightly faster movement speed and will hopefully help newer players from getting flung out of the ring as often. There’s tons of single-player content, the game’s movement speed is faster, and there are some unusual new mechanics introduced in the game that make it easier to fight back when you’re getting battered. No one had populated the multiplayer servers in the advance copy that I got for review, so I can’t tell you about multiplayer yet, but I do have good news for those disappointed by SCV. Soulcalibur VI reverses course on most of that. The game’s tournament scene started winding down only a year or so after release, with longtime pros like Kayane stepping away due to disappointment in the design.Įven for casual players, SCV had little to offer its single-player campaign was only a few hours long and, bizarrely, it eschewed stories about the series’ popular well-known characters in favour of focusing on two unpopular nobodies. Between the controversial addition of a super meter and reduced movement speed, SCV matches tended to feel sluggish. Soulcalibur V came out six years ago, and by now, it’s been all but forgotten. The latest entry in the fighting game series, available October 19, circles back for a do-over of the first few Soulcalibur games, retelling the major characters’ stories all over again and even putting everyone back in their original outfits. The Soulcalibur franchise needed either a hard reboot or an adrenaline shot, and Soulcalibur VI is both.
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